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The entity Trigger_Hit triggers if it gets hit by a projectile from a gun. Explosions do not count.

Trigger behaviourEdit

ActiveEdit

If a player shoots with a gun on the same tile where the entity lays, the entitiy triggers. This tile must be a wall, otherwise, this entity will never trigger. The player also must fulfil the condition set in the Triggered by setting.

PassiveEdit

If a Trigger_Hit entity gets triggered itself, it disables/enables again. A disabled Trigger_Hit entity does not trigger if it got hit. At round start, all Trigger_Hit entities are enabled.

SettingsEdit