This is a techinical list of all weapons and items in CS2D. The data has been generated by a Lua script. An exact explantation of all colums is written under the table.
ID | name | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | USP | 2 | Glock | 2 | 21 | 0 | 0 | 9 | 220 | 20 | 120 | 400 | 250 | 0 | 2 |
3 | Deagle | 2 | 34 | 0 | 0 | 15 | 210 | 7 | 35 | 650 | 300 | 0 | 4 | ||
4 | P228 | 2 | 22 | 0 | 0 | 9 | 270 | 13 | 53 | 600 | 300 | 0 | 2 | ||
5 | Elite | 2 | 22 | 0 | 0 | 8 | 250 | 15 | 120 | 1000 | 300 | 0 | 2 | ||
6 | Five-Seven | 2 | 21 | 0 | 0 | 7 | 480 | 20 | 100 | 750 | 300 | 0 | 2 | ||
10 | M3 | 1 | 26 | 0 | 0 | 20 | 450 | 8 | 32 | 1700 | 50 | 10 | 5 | ||
11 | XM1014 | 1 | 22 | 0 | 0 | 12 | 350 | 7 | 32 | 3000 | 50 | 10 | 5 | ||
20 | MP5 | 1 | 13 | 0 | 0 | 3 | 230 | 30 | 120 | 1500 | 300 | 2 | 1 | ||
21 | TMP | 1 | 9 | 0 | 0 | 2 | 200 | 30 | 120 | 1250 | 100 | 4 | 1 | ||
22 | P90 | 1 | 11 | 0 | 0 | 2 | 350 | 50 | 100 | 2350 | 300 | 3 | 1 | ||
23 | Mac 10 | 1 | 9 | 0 | 0 | 2 | 340 | 30 | 90 | 1400 | 100 | 4 | 1 | ||
24 | UMP45 | 1 | 15 | 0 | 0 | 4 | 350 | 25 | 90 | 1700 | 300 | 3 | 1 | ||
30 | AK-47 | 1 | 22 | 0 | 0 | 3 | 275 | 30 | 90 | 2500 | 300 | 3 | 2 | ||
31 | SG552 | 1 | 24 | 35 | 0 | 4 | 250 | 30 | 90 | 3500 | 325 | 0 | 1 | ||
32 | M4A1 | 1 | 22 | 0 | 0 | 3 | 220 | 30 | 90 | 3100 | 300 | 2 | 1 | ||
33 | Aug | 1 | 24 | 35 | 0 | 4 | 420 | 30 | 90 | 3500 | 325 | 0 | 1 | ||
34 | Scout | 1 | 45 | 50 | 100 | 20 | 180 | 10 | 60 | 2750 | 350 | 0 | 2 | ||
35 | AWP | 1 | 50 | 65 | 150 | 65 | 400 | 10 | 30 | 4750 | 400 | 0 | 6 | ||
36 | G3SG1 | 1 | 32 | 37 | 45 | 6 | 460 | 20 | 60 | 5000 | 350 | 1 | 4 | ||
37 | SG550 | 1 | 30 | 35 | 40 | 6 | 450 | 30 | 90 | 4200 | 350 | 1 | 4 | ||
38 | Galil | 1 | 13 | 0 | 0 | 3 | 250 | 35 | 90 | 2000 | 300 | 1 | 2 | ||
39 | Famas | 1 | 14 | 0 | 0 | 3 | 250 | 25 | 90 | 2250 | 300 | 1 | 2 | ||
40 | M249 | 1 | 15 | 0 | 0 | 2 | 460 | 100 | 200 | 5750 | 300 | 8 | 2 | ||
41 | Tactical Shield | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1000 | 0 | 0 | 0 | ||
45 | Laser | 1 | 1000 | 0 | 0 | 30 | 200 | 15 | 45 | 6500 | 1000 | 0 | 6 | ||
46 | Flamethrower | 1 | 30 | 0 | 0 | 3 | 200 | 100 | 200 | 3200 | 55 | 0 | 0 | ||
47 | RPG Launcher | 1 | 325 | 0 | 0 | 50 | 500 | 1 | 2 | 4000 | 700 | 0 | 2 | ||
48 | Rocket Launcher | 1 | 70 | 0 | 0 | 20 | 300 | 20 | 60 | 5500 | 700 | 0 | 2 | ||
49 | Grenade Launcher | 1 | 75 | 0 | 0 | 20 | 300 | 20 | 60 | 5500 | 320 | 0 | 2 | ||
50 | Knife | 3 | 45 | 90 | 0 | 8 | 0 | 0 | 0 | 0 | 7 | 0 | 0 | ||
51 | HE | 4 | 105 | 0 | 0 | 10 | 0 | 1 | 0 | 300 | 320 | 0 | 0 | ||
52 | Flashbang | 4 | 0 | 0 | 0 | 10 | 0 | 2 | 0 | 200 | 320 | 0 | 0 | ||
53 | Smoke Grenade | 4 | 0 | 0 | 0 | 10 | 0 | 1 | 0 | 300 | 320 | 0 | 0 | ||
54 | Flare | 4 | 0 | 0 | 0 | 10 | 0 | 1 | 0 | 150 | 320 | 0 | 0 | ||
55 | Bomb | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
56 | Defuse Kit | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 200 | 0 | 0 | 0 | ||
57 | Kevlar | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 650 | 0 | 0 | 0 | ||
58 | Kevlar+Helm | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1000 | 0 | 0 | 0 | ||
59 | Night Vision | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1250 | 0 | 0 | 0 | ||
60 | Gas Mask | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 250 | 0 | 0 | 0 | ||
61 | Primary Ammo | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 0 | 0 | 0 | ||
62 | Secondary Ammo | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 0 | 0 | 0 | ||
63 | Planted Bomb | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
64 | Medikit | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
65 | Bandage | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
66 | Coins | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
67 | Money | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
68 | Gold | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
69 | Machete | 3 | 175 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | 12 | 0 | 0 | ||
70 | Red Flag | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
71 | Blue Flag | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
72 | Gas Grenade | 4 | 9 | 0 | 0 | 10 | 0 | 1 | 0 | 300 | 320 | 0 | 0 | ||
73 | Molotov Cocktail | 4 | 4 | 0 | 0 | 10 | 0 | 1 | 0 | 300 | 320 | 0 | 0 | ||
74 | Wrench | 3 | 30 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 7 | 0 | 0 | ||
75 | Snowball | 4 | 35 | 0 | 0 | 10 | 0 | 10 | 0 | 50 | 320 | 0 | 0 | ||
76 | Air Strike | 4 | 1500 | 0 | 0 | 10 | 0 | 1 | 0 | 50 | 320 | 0 | 0 | ||
77 | Mine | 5 | 150 | 0 | 0 | 10 | 0 | 3 | 0 | 400 | 120 | 0 | 0 | ||
78 | Claw | 3 | 50 | 90 | 0 | 12 | 0 | 0 | 0 | 0 | 9 | 0 | 0 | ||
79 | Light Armor | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
80 | Armor | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
81 | Heavy Armor | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
82 | Medic Armor | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
83 | Super Armor | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
84 | Stealth Suit | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | ||
85 | Chainsaw | 3 | 60 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 12 | 0 | 0 | ||
86 | Gut Bomb | 4 | 50 | 0 | 0 | 10 | 0 | 1 | 0 | 250 | 320 | 0 | 0 | ||
87 | Laser Mine | 5 | 150 | 0 | 0 | 10 | 0 | 3 | 0 | 400 | 200 | 0 | 0 | ||
88 | Portal Gun | 1 | 0 | 0 | 0 | 5 | 0 | 0 | -1 | 16000 | 300 | 0 | 5 | ||
89 | Satchel Charge | 6 | 100 | 0 | 0 | 10 | 0 | 5 | 0 | 300 | 320 | 0 | 0 | ||
90 | M134 | 1 | 13 | 0 | 0 | 2 | 600 | 400 | 800 | 8100 | 300 | 5 | 1 | ||
91 | FN F2000 | 1 | 26 | 0 | 0 | 3 | 220 | 30 | 90 | 3500 | 300 | 2 | 1 |
meaning of the columns[]
- ID: The ID of the weapon. Important to know for Lua scripters.
- name: the name
- slot: weapon slot. A 0 means the weapon uses no slot (like Night Vision)
- dmg: The damage the weapon makes without zoom each hit.
- dmg_z1: If the weapon is a gun, this does mean the damage on zoom level 1 (if it exists). Important: If the weapon is a melee weapon, it is the damage for the alternative attack!
- dmg_z2: Damage on zoom level 2 (if it exists) each hit.
- rate the firerate; the delay between two shots, in frames.
- reload: the time the weapon needs to reload (if the weapon is reloadable), in frames.
- ammoin: how much ammo fits in a magazine.
- ammo: how much ammo the player can carry for this weapon, without ammo in magazine. The value "-1" has a special meaning, it stands for infinite ammo.
- price: how much the weapon costs, in dollars. Not all weapons can be actually bought through the buy menu.
- range: range of the projectiles, in pixels. The projectile disappear and are not dangerous anymore if they traveled this distance
- dispersion: level of burst of the weapon. 0 means perfect accuracy, meaning the bullets fly exacly to the mouse pointer, higher numbers mean lower accuracy.
- recoil: how much the recoil pushes back the player. This is just an animation without effects on gameplay.
Misc.[]
The data has been gathered for each weapon with the itemtype(id,"value") lua function. The table contains the raw (!) output, no calculations have been made so far.