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This is a techinical list of all weapons and items in CS2D. The data has been generated by a Lua script. An exact explantation of all colums is written under the table.

List of all weapons and items
ID name slot dmg dmg_z1 dmg_z2 firerate reload ammoin ammo price range dispersion recoil
1 USP 2 24 0 0 9 220 12 100 500 300 0 2
2 Glock 2 21 0 0 9 220 20 120 400 250 0 2
3 Deagle 2 34 0 0 15 210 7 35 650 300 0 4
4 P228 2 22 0 0 9 270 13 53 600 300 0 2
5 Elite 2 22 0 0 8 250 15 120 1000 300 0 2
6 Five-Seven 2 21 0 0 7 480 20 100 750 300 0 2
10 M3 1 26 0 0 20 450 8 32 1700 50 10 5
11 XM1014 1 22 0 0 12 350 7 32 3000 50 10 5
20 MP5 1 13 0 0 3 230 30 120 1500 300 2 1
21 TMP 1 9 0 0 2 200 30 120 1250 100 4 1
22 P90 1 11 0 0 2 350 50 100 2350 300 3 1
23 Mac 10 1 9 0 0 2 340 30 90 1400 100 4 1
24 UMP45 1 15 0 0 4 350 25 90 1700 300 3 1
30 AK-47 1 22 0 0 3 275 30 90 2500 300 3 2
31 SG552 1 24 35 0 4 250 30 90 3500 325 0 1
32 M4A1 1 22 0 0 3 220 30 90 3100 300 2 1
33 Aug 1 24 35 0 4 420 30 90 3500 325 0 1
34 Scout 1 45 50 100 20 180 10 60 2750 350 0 2
35 AWP 1 50 65 150 65 400 10 30 4750 400 0 6
36 G3SG1 1 32 37 45 6 460 20 60 5000 350 1 4
37 SG550 1 30 35 40 6 450 30 90 4200 350 1 4
38 Galil 1 13 0 0 3 250 35 90 2000 300 1 2
39 Famas 1 14 0 0 3 250 25 90 2250 300 1 2
40 M249 1 15 0 0 2 460 100 200 5750 300 8 2
41 Tactical Shield 1 0 0 0 0 0 0 0 1000 0 0 0
45 Laser 1 1000 0 0 30 200 15 45 6500 1000 0 6
46 Flamethrower 1 30 0 0 3 200 100 200 3200 55 0 0
47 RPG Launcher 1 325 0 0 50 500 1 2 4000 700 0 2
48 Rocket Launcher 1 70 0 0 20 300 20 60 5500 700 0 2
49 Grenade Launcher 1 75 0 0 20 300 20 60 5500 320 0 2
50 Knife 3 45 90 0 8 0 0 0 0 7 0 0
51 HE 4 105 0 0 10 0 1 0 300 320 0 0
52 Flashbang 4 0 0 0 10 0 2 0 200 320 0 0
53 Smoke Grenade 4 0 0 0 10 0 1 0 300 320 0 0
54 Flare 4 0 0 0 10 0 1 0 150 320 0 0
55 Bomb 5 0 0 0 0 0 0 0 0 0 0 0
56 Defuse Kit 0 0 0 0 0 0 0 0 200 0 0 0
57 Kevlar 0 0 0 0 0 0 0 0 650 0 0 0
58 Kevlar+Helm 0 0 0 0 0 0 0 0 1000 0 0 0
59 Night Vision 0 0 0 0 0 0 0 0 1250 0 0 0
60 Gas Mask 0 0 0 0 0 0 0 0 250 0 0 0
61 Primary Ammo 0 0 0 0 0 0 0 0 50 0 0 0
62 Secondary Ammo 0 0 0 0 0 0 0 0 50 0 0 0
63 Planted Bomb 0 0 0 0 0 0 0 0 0 0 0 0
64 Medikit 0 0 0 0 0 0 0 0 0 0 0 0
65 Bandage 0 0 0 0 0 0 0 0 0 0 0 0
66 Coins 0 0 0 0 0 0 0 0 0 0 0 0
67 Money 0 0 0 0 0 0 0 0 0 0 0 0
68 Gold 0 0 0 0 0 0 0 0 0 0 0 0
69 Machete 3 175 0 0 14 0 0 0 0 12 0 0
70 Red Flag 0 0 0 0 0 0 0 0 0 0 0 0
71 Blue Flag 0 0 0 0 0 0 0 0 0 0 0 0
72 Gas Grenade 4 9 0 0 10 0 1 0 300 320 0 0
73 Molotov Cocktail 4 4 0 0 10 0 1 0 300 320 0 0
74 Wrench 3 30 0 0 10 0 0 0 0 7 0 0
75 Snowball 4 35 0 0 10 0 10 0 50 320 0 0
76 Air Strike 4 1500 0 0 10 0 1 0 50 320 0 0
77 Mine 5 150 0 0 10 0 3 0 400 120 0 0
78 Claw 3 50 90 0 12 0 0 0 0 9 0 0
79 Light Armor 0 0 0 0 0 0 0 0 0 0 0 0
80 Armor 0 0 0 0 0 0 0 0 0 0 0 0
81 Heavy Armor 0 0 0 0 0 0 0 0 0 0 0 0
82 Medic Armor 0 0 0 0 0 0 0 0 0 0 0 0
83 Super Armor 0 0 0 0 0 0 0 0 0 0 0 0
84 Stealth Suit 0 0 0 0 0 0 0 0 0 0 0 0
85 Chainsaw 3 60 0 0 3 0 0 0 0 12 0 0
86 Gut Bomb 4 50 0 0 10 0 1 0 250 320 0 0
87 Laser Mine 5 150 0 0 10 0 3 0 400 200 0 0
88 Portal Gun 1 0 0 0 5 0 0 -1 16000 300 0 5
89 Satchel Charge 6 100 0 0 10 0 5 0 300 320 0 0
90 M134 1 13 0 0 2 600 400 800 8100 300 5 1
91 FN F2000 1 26 0 0 3 220 30 90 3500 300 2 1

meaning of the columnsEdit

  • ID: The ID of the weapon. Important to know for Lua scripters.
  • name: the name
  • slot: weapon slot. A 0 means the weapon uses no slot (like Night Vision)
  • dmg: The damage the weapon makes without zoom each hit.
  • dmg_z1: If the weapon is a gun, this does mean the damage on zoom level 1 (if it exists). Important: If the weapon is a melee weapon, it is the damage for the alternative attack!
  • dmg_z2: Damage on zoom level 2 (if it exists) each hit.
  • rate the firerate; the delay between two shots, in frames.
  • reload: the time the weapon needs to reload (if the weapon is reloadable), in frames.
  • ammoin: how much ammo fits in a magazine.
  • ammo: how much ammo the player can carry for this weapon, without ammo in magazine. The value "-1" has a special meaning, it stands for infinite ammo.
  • price: how much the weapon costs, in dollars. Not all weapons can be actually bought through the buy menu.
  • range: range of the projectiles, in pixels. The projectile disappear and are not dangerous anymore if they traveled this distance
  • dispersion: level of burst of the weapon. 0 means perfect accuracy, meaning the bullets fly exacly to the mouse pointer, higher numbers mean lower accuracy.
  • recoil: how much the recoil pushes back the player. This is just an animation without effects on gameplay.

Misc.Edit

The data has been gathered for each weapon with the itemtype(id,"value") lua function. The table contains the raw (!) output, no calculations have been made so far.

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