The entity Env_Decal draws a small graphic on the tile where it has been placed. A decal is only visible on the floor, it isn't visible on a wall or an obstacle or if a building has been built on it.


  • Decal Frame: What kind of graphic should be drawn. All decals have a number. As of CS2D, this number ranges from 0-35.
  • Color: Color of the decal.
  • Rotation: The angle of the decal.
  • Transp.: The opaqueness (!) of the decal. This number can range from 0 to 1, where 0 means invisible and 1 means fully visible.

Trigger behaviourEdit



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